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#1
Old 03-31-2017, 05:27 AM
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What are the biggest open world game map sizes and where does FSX stand?

Open world games are released every year, but I don't know any site that follows up on the largest game map size at the moment, so which ones are the biggest as of today? (Not counting games that have unlimited randomly generated worlds.)

Also, what about Flight Simulator X? You literally have the entire world there and you can fly to any country, any city,etc., yet I never found out the map size of that game.

It's surely larger than San Andreas and yet there's San Andreas in every map size comparison, but no mention of FSX.
#2
Old 03-31-2017, 06:03 AM
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It's relatively easy to make vast worlds when you aren't modelling things like building interiors.
On raw scale of course san andreas can't touch FSX, but FSX easily gets trounced by the likes of No Man's Sky.
And it can't touch a game I made a minute ago which models a single flat surface, with tessalated pattern and stretches to infinity

Last edited by Mijin; 03-31-2017 at 06:06 AM.
#3
Old 03-31-2017, 06:07 AM
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Moving thread from General Questions to the Game Room.
#4
Old 03-31-2017, 06:19 AM
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Some maps of open world games:
http://unrealitymag.com/wp-content/u...me-worlds2.jpg
#5
Old 03-31-2017, 08:05 AM
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That's a really old picture now, in the mean time GTA V, JC3, TDU2 and so on got out and once again FSX isn't on the picture.
#6
Old 03-31-2017, 03:27 PM
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What's the methodology of that graphic? Because I think it will take you much longer to run (not drive) from one end of the San Andreas map to the other than it will take you to do the same in Oblivion.
#7
Old 03-31-2017, 04:14 PM
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How about Elite? It has much of the Milky Way as its playground.
#8
Old 03-31-2017, 05:29 PM
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What about Minecraft? The map continues to grow as you move further away from your start point. It's only limited by what your computer can handle.
#9
Old 03-31-2017, 06:14 PM
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No Man's Sky and Elite are procedurally generated, which the OP excludes. As is Daggerfall (mentioned in the graphic), which has some major cities predefined but other places random.

The size of Minecraft is about 8x the size of the earth, at least for PC, pocket editions may be smaller. Again it is generated randomly based on a seed integer which the user can define, so I'm not sure it counts, either.
#10
Old 03-31-2017, 06:33 PM
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Kerbal Space Program?

A small solar system, not procedurally generated, with the planet Kerbin alone having a surface area of some 1,746,685 square miles, assuming I got my conversions right.
#11
Old 03-31-2017, 06:47 PM
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Quote:
Originally Posted by thelurkinghorror View Post
No Man's Sky and Elite are procedurally generated, which the OP excludes. As is Daggerfall (mentioned in the graphic), which has some major cities predefined but other places random.
I was thinking the the OP was talking more about Games Like civilization that can randomly generate different worlds for different playthroughs, rather than something like Daggerfall which was procedural generated, but is the defined and permanent world for the game.
#12
Old 03-31-2017, 07:05 PM
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Can you explain? Are you referring to the fact that the Daggerfall map has defined borders and cities, but that the content of the cities (e.g. buildings) is random? Or dungeons, I can't recall if they are given fixed locations or not.

It's been ages since I've played, and when I did I pretty much only fast travelled, but I don't remember much important stuff between two locations if you chose to walk.
#13
Old 03-31-2017, 07:17 PM
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Originally Posted by thelurkinghorror View Post
Can you explain? Are you referring to the fact that the Daggerfall map has defined borders and cities, but that the content of the cities (e.g. buildings) is random? Or dungeons, I can't recall if they are given fixed locations or not.

It's been ages since I've played, and when I did I pretty much only fast travelled, but I don't remember much important stuff between two locations if you chose to walk.
Unless my memory is complete crap(which is possible) the daggerfall world was defined. If you start up a game and walk 100000 steps north and find a dungeon, that dungeon will be the exact same construction and the exact same place for everybody who does the same thing. Even though it's likely no developer or designer ever saw or touched that dungeon ever. The procedural system put together a bunch of dungeon component blocks stuck to a door in a random location that became a fixed part of the game world. And that and the 10000 or so other randomly generated dungeons and cities, and the dozen or so designed ones all make a massive world playable in a single game.

Something like civilization has a much smaller map size even on the largest setting. Now with the number of random seeds possible in the later versions there is a massive total playable area possible, but since each game map is discrete and you can't travel between them, the actual game play is in a much smaller area.

And it is all just my interpretation of the the OPs intent, I could have missed on that totally as well, and it is wrong.
#14
Old 03-31-2017, 08:41 PM
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There's also a question of scaling. I could take a photograph of the Andromeda Galaxy, put it on the screen, plop a game on top of it, and call it a map. Does that count? Probably not, but why not? Is it a matter of time to traverse the entire map? How far you can zoom in and still see detail? The amount of memory needed to store the whole thing?
#15
Old 04-01-2017, 07:25 AM
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Quote:
Originally Posted by thelurkinghorror View Post
No Man's Sky and Elite are procedurally generated, which the OP excludes.
As I understand it, the stars in Elite are the real things, not procedurally generated.
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